A downloadable avatar asset

Buy Now14.95€ EUR or more

A Leather Muzzle & Blindfold made for Rezillo Ryker's Rexouium avatar ( https://rezilloryker.gumroad.com/l/MYutV )

  • Leather Muzzle and Blindfold
  • Black, White and Brown Leather Textures (Stitching has emissive)

The muzzle has matching blendshapes to the avatar as well as visemes.

Product TOS:

  • When purchased, you confirm that you are over or at the legal age of 18 years old.
  • You are free to edit the Product contents, however you like.
  • Do not share or resell the assets in this product (commissioning for edits are fine as long as each party has purchased a copy).
  • Do not upload as public.
  • Do not claim the assets in this product as your own.
  • Refunds are not possible due to this being a digital product and isn't possible to be returned.
  • We are not responsible for any misuse to the assets or not following TOS with any platform rules.
  • If purchasedYou may use the assets in this product to take screenshots, draw art or make videos, please credit us if able.

Purchase

Buy Now14.95€ EUR or more

In order to download this avatar asset you must purchase it at or above the minimum price of 14.95€ EUR. You will get access to the following files:

Rexouium_LeatherMuzzle.rar 26 MB

Comments

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Hey, I just bought this off Gumroad. I was wondering if you have a unity file for this?

If not, how do I use it? It only comes with a blend file and a lot of armature

 I don't know which armature nodes the dynamic bones need to ignore, I tried something by myself and It was mostly a mess.

Does it need to be put on through Blender or is it possible to put it in Unity? 

Thank you for your time.

Here I can actually post a brief install instruction to my products and it's quoted as:

"

The avatar itself can not be included in this product, hence its 'installing' befalls to the end-user.

The contents in the *.blend file are to be Appended to the avatars own blend file, then have the assets use the avatars Armature (when Appending rigged assets, it brings the Armature with it, hence making a copy). When all that's done, you may proceed with the FBX export.

When exporting to FBX, make sure to untick "Add Leaf Bones" in the Armature section of the export window to avoid adding unnecessary bones.

If importing to Resonite, you can either import the *.blend file directly or export either FBX or glTF/GLB

"

So essentially you combine the muzzle and blindfold with the avatar in blender, then export it as FBX. Then import that FBX to unity to finish your unitypackage.