Nexa'vali Leather Harness (v4.0)
A downloadable avatar asset
Buy Now14.95€ EUR or more
A Leather Harness Made for the Nexa'Vali by https://voidangeldesigns.gumroad.com
Black, white brown leather and "Avali Illuminate" faction color Textures variants
Latex Suit and Muzzle sold separately. Collar currently not available here.
The Meshed Items have avatar matching blendshapes for that perfect fit.
Product TOS:
- When purchased, you confirm that you are over or at the legal age of 18 years old.
- You are free to edit the Product contents, however you like.
- Do not share or resell the assets in this product (commissioning for edits are fine as long as each party has purchased a copy).
- Do not upload as public.
- Do not claim the assets in this product as your own.
- Refunds are not possible due to this being a digital product and isn't possible to be returned.
- We are not responsible for any misuse to the assets or not following TOS with any platform rules.
- If purchased, You may use the assets in this product to take screenshots, draw art or make videos, please credit us if able.
Purchase
Buy Now14.95€ EUR or more
In order to download this avatar asset you must purchase it at or above the minimum price of 14.95€ EUR. You will get access to the following files:
Nexavali4.0_LeatherHarness.rar 146 MB
Comments
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My apologies for leaving a comment but I've seem to run into an issue I cannot seem to resolve.
After appending and attaching the harness onto my avatar in Blender, once I export it to Unity, it seems to snap into Chest X-Harness Only mode and I cannot seem to fix it at all.
Screenshot from a fresh project just to make sure that wasn't the issue.
Well, this is new.
Only solution I could think of for this oddity would be to separate the thigh cuffs and middle part of the harness into their own objects in blender and then remove the blendshapes in them that are tasked with hiding them. Then hiding those parts would rather be a matter of actually hiding the meshes, rather than using blendshapes.
That seems to have absolutely done the trick, even with my very rudimentary skill with Blender, thank you for pointing this out!