Kudalyn Dragon Latex Outfit & Hoods
A downloadable avatar asset
Buy Now14.95€ EUR or more
A Latex Outfit & Hoods Made for Kudalyn's Dragon avatar ( https://kudalyn.gumroad.com/l/kudragon )
Contents:
- 2x Latex Body Textures (In Black and Sci-Fi Prison Theme)
- 2x Latex Hoods (With eye-holes and blinded)
- 2x Null Bulges (Spherical and Pear shaped)
- Zipper Handles, Padlock & Key their own little armature
The Mesh Items have avatar matching blendshapes/shapekeys for that perfect fit (incl. visemes). The Prison themed Outfits decal pattern can be turned to an emissive.
Product TOS:
- When purchased, you confirm that you are over or at the legal age of 18 years old.
- You are free to edit the Product contents, however you like.
- Do not share or resell the assets in this product (commissioning for edits are fine as long as each party has purchased a copy).
- Do not upload as public.
- Do not claim the assets in this product as your own.
- Refunds are not possible due to this being a digital product and isn't possible to be returned.
- We are not responsible for any misuse to the assets or not following TOS with any platform rules.
- If purchased, You may use the assets in this product to take screenshots, draw art or make videos, please credit us if able.
Purchase
Buy Now14.95€ EUR or more
In order to download this avatar asset you must purchase it at or above the minimum price of 14.95€ EUR. You will get access to the following files:
KudaDragon_LatexOutfit&Hoods.rar 115 MB
Comments
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if it isnt too much of a bother for you, do you think you could explain to me how you go around doing the decal/emmisive textures for the suit assets, ive tried it myself and i cant seem to get it to look as good as yours
Is it a handful of custom-made alphas you compiled in photoshop, or do you use a handful of layers to achieve the desired final look?
In Resonite, I use the emissive texture to give the suit its, well, emissive effect. Set up an orange tint to it, like in the images.
If you're asking how I actually made them, I make all my textures in Substance Painter, where it lets you paint the material directly on the mesh in 3D.
yea thats the issue im running into, when i try replicate the look in substance i cant seem to figure out how to managed to get such clean looks for the decals, is it just a really llong painstaking process of lining them up just right?
Since it's an emissive map, it's probably not necessary to edit the base material in Substance Painter? Just put it in the emissive texure in the emissive slot (where ever that is in Unity if you're not using Resonite). Then tint the color of that emissive, rather than the Albedo itself.
i was more meaning the actual creation of the decal itself, you seem to make them out of a variety of the substance alpha's, basically what im running into is i cant seem to figure out a good way of getting them to be straight and allso in line with eachother in a predictablle replicatable way
allso ive just realised that the Blend file for the outfit/hood doesnt have the zipper model, i had originally thought i mustve accidentally deleted it from my copy of the blend file, but it just isnt in it at all.
is this a mistake or was there some sort of issue with getting the zipper model to work with the dragon model?
Hello there
I stumbled across your asset for the Toastacuga on Gumroad but due to their TOS change I can no longer purchase said asset on Gumroad. Could you upload the "Toastacuga Latex Outfit & Hoods" here on Itch.io. so I could aquire it?
I'm hoping to eventually have everything from my gumroad up here, but I can prioritize the 'cuga stuff next.
Thank you very much for the swift reply and the prioritization!
I already follow you here in Itch, so I will be notified for when you do.
As far as I could tell that outfit is your only one for the Toastacuga. if you do posses more assets for said avatar could prioritize these aswell? if not that is understandable and I'll just wait patiently.
There's a harness and muzzle for it I made, so those'll be posted as well.