Bolt Restraints (VRC/Resonite/Unity)
A downloadable avatar asset
Buy Now5.95€ EUR or more
Bolt Restraints for the Unity based VR Games (Resonite and VRChat), or just for Unity itself.
Contents:
- Bolt Muzzle Restraint. Variants are Straight Bar, Ring-Gag, Rubber Ball Gag, Steel Ball Gag and Spiked Steel Ball Gag
- Limb Bolt Restraint for ankles and wrists
- Padlock for the bar end tip
- Loose chain
- Material variants are on the metals: Polished, Grungy and Gilded
- Substance Painter File
The steel bars all have length adjustment shape keys, they can be made really long or silly short. The top bolt 'knob' has a shape key to rotate it -X axis.
Avatar in the images is the Mos Viwi, used as reference. These restraints aren't rigged to any specific avatar.
*Ear-tag could be made available if there's any interest for it. ;)
Product TOS:
- When purchased, you confirm that you are over or at the legal age of 18 years old.
- You are free to edit the Product contents, however you like.
- Do not share or resell the assets in this product (commissioning for edits are fine as long as each party has purchased a copy).
- Do not upload as public.
- Do not claim the assets in this product as your own.
- Refunds are not possible due to this being a digital product and isn't possible to be returned.
- We are not responsible for any misuse to the assets or not following TOS with any platform rules.
- If purchased, You may use the assets in this product to take screenshots, draw art or make videos, please credit us if able.
Purchase
Buy Now5.95€ EUR or more
In order to download this avatar asset you must purchase it at or above the minimum price of 5.95€ EUR. You will get access to the following files:
BoltRestraints.rar 19 MB
BoltRestraints.spp 154 MB



Comments
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hey, i was wondering how would you go about connecting the chain to both wrist or ankle cuffs in unity and/or use dynamic bones/physbones with it?
I know how to do it in Resonite, but I've not dabbled in Unity much at all, so I can't say how dynabones are even done there let alone on VRC.
But, if it's anything like on Resonite; you first parent the start of the chain to one of the cuffs chain loops, then give the other cuffs chain loop a 'child' object which will be the anchor to the end chain bone of the chain armature. In Resonite (therefore likely in Unity as well), the dynobone config menu has a slot where you assign the anchor as well as how many bones that are in use, which I think in this case is 13.