A downloadable avatar asset

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Bolt Restraints for the Unity based VR Games (Resonite and VRChat), or just for Unity itself.

Contents:

  • Bolt Muzzle Restraint. Variants are Straight Bar, Ring-Gag, Rubber Ball Gag, Steel Ball Gag and Spiked Steel Ball Gag
  • Limb Bolt Restraint for ankles and wrists
  • Padlock for the bar end tip
  • Loose chain
  • Material variants are on the metals: Polished, Grungy and Gilded
  • Substance Painter File

The steel bars all have length adjustment shape keys, they can be made really long or silly short. The top bolt 'knob' has a shape key to rotate it -X axis.

Avatar in the images is the Mos Viwi, used as reference. These restraints aren't rigged to any specific avatar.

*Ear-tag could be made available if there's any interest for it. ;)

Product TOS:

  • When purchased, you confirm that you are over or at the legal age of 18 years old.
  • You are free to edit the Product contents, however you like.
  • Do not share or resell the assets in this product (commissioning for edits are fine as long as each party has purchased a copy).
  • Do not upload as public.
  • Do not claim the assets in this product as your own.
  • Refunds are not possible due to this being a digital product and isn't possible to be returned.
  • We are not responsible for any misuse to the assets or not following TOS with any platform rules.
  • If purchased, You may use the assets in this product to take screenshots, draw art or make videos, please credit us if able.
Published 7 days ago
StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorDein-Ra
TagsAdult, bdsm, bondage, Furry, Horror, resonite, Unity, VRChat
ContentNo generative AI was used

Purchase

Buy Now5.95€ EUR or more

In order to download this avatar asset you must purchase it at or above the minimum price of 5.95€ EUR. You will get access to the following files:

BoltRestraints.rar 19 MB
BoltRestraints.spp 154 MB

Comments

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hey, i was wondering how would you go about connecting the chain to both wrist or ankle cuffs in unity and/or use dynamic bones/physbones with it?

(+1)

I know how to do it in Resonite, but I've not dabbled in Unity much at all, so I can't say how dynabones are even done there let alone on VRC.

But, if it's anything like on Resonite; you first parent the start of the chain to one of the cuffs chain loops, then give the other cuffs chain loop a 'child' object which will be the anchor to the end chain bone of the chain armature. In Resonite (therefore likely in Unity as well), the dynobone config menu has a slot where you assign the anchor as well as how many bones that are in use, which I think in this case is 13.