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Will it work with the 3.1 Version? Or are there plans to update it?

Haven't had the time to even see what needs to be updated for the latest Nardo stuff.

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Hmm out of my Head, it got quite a bit of new Blendshapes and some of the rig itself got updated aswell (Belly and butt bones. Maybe more)

From 3.0 to 3.1, the belly bone got fixed, as it was upside down in the first release.

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any chance of the nova getting this?

Probably not, as I can't design a bridle around those huge cheek floofs.

what if it was designed similar to the novabeast muzzlehttps://pizzacow.gumroad.com/l/mhswju 

Still clips through a floof at the back, so maybe, maybe not.

Heya, great work on this one! I'm very close to getting this set up with my avatar but I am having trouble with the blend shapes for the bridle such that it moves with my avatar's mouth. Did you happen to catalog any info that would help with that?

Not sure what you mean. The blendshapes should match the avatars own.

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They do, but for VRC the default lip sync option can only animate the blendshapes of one mesh

I know this is a bit late but if you use VRCFury there is a Advance Visemes component which allows you to have visemes work on multiple meshes

Ah I think I have found a workaround. I can join the meshes of the bridle and the body to have it be one mesh with one set of shape keys. It does mean that I can't animate the rendering of the mesh for toggles/etc. but that's fine for me in this case. Thanks!